What's interesting about this game isn't really the game itself, but rather the site that shows how the code evolves step by step over time.
I call this narrative programming: literate programming extended with diffs, so that you can tell the story of how a program was written, rather than just showing the final result.
A falling blocks game I made with typescript and d3 for ludum dare 27.
A space invaders clone I made with processing.
An online implementation of Adam Saltsman's strategy board game, Terrratri.
A puzzle game that combines sokoban with the push-pull mechanic from arimaa.
A physics game about a ball-shaped robot. My friend Sean made the awesome graphics.
A short action/adventure game I made for ludum dare.