game

Brickslayer

A Breakout clone made in (archaic) javascript.

What's interesting about this game isn't really the game itself, but rather the site that shows how the code evolves step by step over time.

I call this narrative programming: literate programming extended with diffs, so that you can tell the story of how a program was written, rather than just showing the final result.

demo url: 
http://javascriptgamer.com/brickslayer/trail/
year: 
2007

Tentraminos

A falling blocks game I made with typescript and d3 for ludum dare 27.

repo url: 
https://github.com/tangentstorm/tentraminos
demo url: 
http://games.tangentcode.com/tentraminos/
year: 
2013

InvaderSketch

A space invaders clone I made with processing.

repo url: 
https://github.com/tangentstorm/GameSketchLib
demo url: 
http://studio.sketchpad.cc/sp/pad/view/mEjyZvP9xq/rev.1175
year: 
2011

Terratri Online

An online implementation of Adam Saltsman's strategy board game, Terrratri.

repo url: 
https://github.com/sabren/terratri
demo url: 
http://tangentstorm-terratri.appspot.com/
year: 
2011

Tetraminex

A puzzle game that combines sokoban with the push-pull mechanic from arimaa.

repo url: 
https://github.com/sabren/tetraminex
demo url: 
http://tetraminex.com/episode/00/
year: 
2011

Shep

A physics game about a ball-shaped robot. My friend Sean made the awesome graphics.

repo url: 
https://github.com/sabren/shep
demo url: 
http://www.kongregate.com/games/robocognito/shep
year: 
2010

Spiders v Aliens

A short action/adventure game I made for ludum dare.

repo url: 
https://github.com/sabren/spiders-v-aliens
demo url: 
http://www.kongregate.com/games/tangentstorm/spiders-v-aliens
year: 
2011
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